Friday, January 16, 2009

GAME DESIGN IDEA!

Oh hey, I may not have updated for a while now, but that does not mean I haven't been hard at not-work! Ha-ha. By which I mean, here's a delightful new image based off a concept I thought up while eating fish.
PRETTY SWEET, HUH? ...Yeah okay. I know, it could use a little work. Not exactly clear and all that jazz. I figure the way this would work ingame would be that while your character has a hitbox, there would also be a larger hitbox surrounding that hitbox I call the "near miss" zone. Every time you narrowly dodge attacks and be aggressive, the momentum meter fills up. This meter also acts as the special meter, which would allow the player to do awesome heavily-damaging special attacks.

Now, if you decide to be tactful and decide to take things slow (like my usual playing style) then you will be punished by your momentum meter deplete rapidly! This whole idea stemmed from figuring out a way to "ease" myself out of the comfort zone of my playing style into that of other people's. As a whole I figure it would work quite well.

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